Friday 11 November 2011

Experiment II

Analytics Engine: Defining a space


The purpose of my analysis engine is to define the space of the building dynamically, depending on the number of people occupying it. The idea being, it could be used in something like a club, so that when the room is more empty, it becomes smaller, giving it a sense of being fuller than it really is. As numbers increase, and so does the size of the room as it makes space for new arrivals.


This is the flowgraph that makes it all happen:
Because the feed was frozen, it uses an xml I wrote, which contains a child with 48 values, either 1, 0 or -1. These values are turned into a scaling factor, and then scale the entity. Additionally, depending on the number, the flowgraph will tell an AI to spawn or not.

3 video demonstrations:
 


 

Download for cryengine mod and sketchup model:
http://www.gamefront.com/files/20979523/z3378045_BENV2423_EXP2.rar

everything you need to test this out should be in that .rar file.
please email me at z3378045@zmail.unsw.edu.au if there are any problems with anything

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