Sunday, 11 September 2011

week 06

final video:
Pure Light War


My CryEngine 2 mod folder, as well as my SketchUp file can both be found in a .rar files from:
http://www.gamefront.com/files/20766724/BENV2423_z3378045.rar
If you download the mod folder, and want to playtest the installation, open up the mod using the shortcut inside the root folder called "installation". Then load the map called "finalcopy2"

week 05


I used the observational mode to structure my machinima documentary. This was combined with some captioning and rhetorical questions being posed to the viewer to help explain and justify the content of the machinima. I opted for the observational mode because of the way it allows the viewers to gauge their own opinions of the work. I felt it also lent a hand to the idea of my installation, which is seeing what happens rather than being told. 

Becuase of the nature of the documentary style, the decision of which shots to include or exclude is critical, because what is being shown is the only main source of information to the viewers. I therefore went through a series of shots, cutting and adding some over and over again until I was happy with the outcome. Similarly, the choice of music is crucial to the success of the clip, as it has to add something to the drama rather than just being background music to a spoken documentary.  

week 04

Piano Stairs demonstration:



Explanation of my Pure War idea:

My real world sensor is a light sensor in a small appartment building. The general idea that my installation is built on is that the majority of society functions only when there's light, be it daylight or the light of a home. When that light disappears, so does all activity.

I'm a night person, I always have been, so for me, this idea is strange. I'm used to being very active in the dark. So for my installation, I created a piece of art that explores this concept of activity only in the light of day. My real world sensor is linked up to a light within the crysis game engine. A flowgraph uses the information found in the .xml file to control the height of this light, illuminating the area and simulating the sun as it moves in the sky.

The civilian AI's that wander around the environment are linked to the light via their flowgraphs. When the light is visible in the sky, they move around on their own set paths. But when the light disappears, they all stop in place, ceasing all activity.

The building I made in google sketchup takes this expression to another level. It simulates a caged environment around the civilians, a metaphor for their entrapment in the "norm" of activity only while it's light out. The central, smaller cage acts as an enclosure for the light, which is placed right in the middle, and casts shadows through the bars and onto the surrounding area, and ever present reminder of it's control.

Friday, 9 September 2011

week 03:

Test of .xml flowgraph using values from my chosen Pachube feed.
Demonstration of moving an object with the flowgraph.
demonstration of both the rain particle effect and making a custom object pickable.

Tuesday, 6 September 2011

week 02 - Pure War

PURE WAR -

PAUL VIRILIO 1997
“A MUTATED FORM OF WAR THAT EXISTS IN A PURE STATE OF PERMANENT PREPARATION FOR AND ANTICIPATION OF ACTUAL WARFARE.” CROGAN

Material Editing:

Changing the material from the base material:
Adding a flowgraph to dynamically change the material -Glow:
Pure War -
Sketchup Model:

Crysis Wars -
Rational:
The purpose behind the model is a shelter. In the basic sense of a shelter, it acts as a common area for a community, but in the sense of Pure War, where there is a permanent sense of preparation for war, it also acts as a protective shelter from the imminent war. The smaller domes act as meeting places, or small spaces for children to play in, while the larger, encompassing domes act as a sheild from the outside world.

Monday, 5 September 2011

week 01:

The basic crysis level I used was SteelMill, because I think it would be an awesome environment to hold wan installation in.

The Pachube feed I found is called "Room Environment". It has two active feeds in it that monitor both the light and temperature levels in an upstairs domestic room in England. I really like this because it's simple, but at the same time can tell you a lot of things about the person or people living there. The one that interests me the most is the light. It's not just natural light, but can come from lightbulbs, TVs or computer monitors.